However, the waters can get a bit muddier. You are acting in self-defense and protecting your lives, your government and the freedom of every alien species. When you encounter the rebels, they almost unswervingly give you no recourse. It makes for a more freeform experience.Īt the end of the day, FTL also has an interesting relationship with violence and morality. These side quests can give you special crew members and permanently unlock new ships to play the game with. Some of these events can also give you scrap or random rewards and a select few are pretty unique. I’ll give you one warning: giant alien spiders are no joke. Pirates trapped in an asteroid field due to illegal mining. Terraforming crews ask for help, then proceed with their mission after it’s discovered they’ll eradicate a planet’s wildlife. There are random events that can occur whenever you jump to a new location. In addition, FTL is not just a combat game. You are on the back foot and you have a time limit, so make the most of every jump you get. If you find yourself trapped deep in rebel territory, all you can do is keep running and pray. You might walk away from one of these fights, maybe even two, but don’t bank on it. Get caught and you’ll have to fight a rebel ace while other ships fire long range anti-ship batteries at you. The rebel fleet is on your heels and if you take too long exploring, they will catch you. Now, the rebel fleet approaching the Federation’s last base is not just cosmetic or a piece of the story. Sometimes in FTL, the only way to get out alive is to jump away as fast as possible. Are they dealing damage with weapons or drones? Are they dodging shots too often? Are their shields stopping too much damage? These questions are crucial not only to winning fights, but knowing when to run. In combat, you need to look at your enemy and prioritize targets. You’ll need to think about what systems and weapons to use, how much scrap you can afford to spend and when to repair your ship or leave it damaged so you can use the money elsewhere. There are multiple conflicts and tasks at hand, making for an incredibly stimulating situation. So throughout the game, you’ll need to upgrade your reactor with said scrap if you actually want to use any fancy ship upgrades. In addition, your ship has a reactor in it and you can’t power more stuff on the ship than your reactor has spare juice. It’s used to buy crew and weapons at stores, repair your ship and upgrade systems (like better engines for dodge chance or better weapons so you can have more operational firepower). Scrap is currency in FTL and you want as much as you can get. Pick the wrong targets and you’ll get torn to pieces however, if you do manage to pull out the other side, you’ll likely be rewarded with scrap. The game is in a top down view and you target specific rooms on the enemy ship with your weapons in combat. When you first jump into FTL, you will likely die a lot. You need to get to the other side of the galaxy in one piece and it quickly becomes apparent that the trip won’t be easy. No glaring weaknesses, no outstanding strengths. If you can make it across seven full sectors, you will arrive at the Federation stronghold, where a last ditch defense makes ready to face the Rebel fleet. There is but one final hope for the Federation: you. The Rebels, a group of human supremacists bent on bringing the Federation to its knees, have taken most of the galaxy and begun placing nonhumans into concentration camps. For all intents and purposes, the Federation has already lost the war. You are the captain of a Federation ship, trusted with data vital to the war effort- the knowledge of a rebel flagship that threatens to drive the final nail into the Federation’s coffin. The little Kestrel ship, running its reactor hot, unpainted armor plates covering old wounds and bristling with the deadliest weapons scavenged from a hundred life or death battles, was facing down a behemoth as space burned around them. Two, the rebel flagship, a titanic monster with a giant crew, powerful AI, experimental weaponry and enough firepower to spill the guts of anything that so much as glanced its way. One, an old Kestrel scrambled for service, bearing the scars of fighting its way across the galaxy to deliver news of its opponent- the rebel flagship. This was no paltry standoff of two brazen cowboys with a blatant disregard for their own lives fighting over petty personal rivalries.
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